History of Video Games - The First Video Game Ever Made?




As an avid player retro long, I was particularly interested in the history of video games. To be precise, an issue that I feel very passionate about is, "What was the first video game ever made" ... So began an extensive study on this issue (and make this article, the first in a series of? articles that a detailed overview of the history of video games).
The question was: What was the first video game ever made?
Answer: Well, like many things in life, there is a simple answer to this question. Depends on your definition of the term "video game". For example, when we speak of "the first part", that is, the first video game that was created in the trade, or the first gaming console, or perhaps planned the first digital game? For this reason I have listed 4-5 games in one way or another were beginners in the gaming industry. You will notice that the first video games were not created with the idea of ​​making a profit on them (in the decades there were Nintendo, Sony, Microsoft, Sega, Atari, games or other nearby businesses). Indeed, the whole idea of ​​a "game" or an electronic device that is designed for "fun and games" was superior to the fantasy of more than 99% of the population these days. But thanks to this small group of genes that the first steps towards the revolution of video games ran, you are able to get many hours of fun and entertainment for today enjoy (keeping aside the creation of millions of jobs. The last 4 or 5 years) Without further ado, I present the "candidate of the first video games"
1940 Cathode Ray Tube Amusement Device
This is considered (with official documentation) as the first electronic gaming device ever. E 'was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was in 1940, and submitted to a U.S. patent in January 1947. The patent was granted in December 1948, which also makes the game for the first electronic device to receive a patent (U.S. Patent 2,455,992). As described in the patent, there was an analog circuit of a series of buttons for moving an article which appeared in the CRT display. This game is inspired by how missiles appeared on the radar of the Second World War, and the goal is just to have a "rocket" check hit a target. In 1940, it was very difficult (or impossible) for you to print images on a CRT screen. For this reason, the current term "rockets" on the screen only. Purpose and all other graphical displays on top of the top of the screen manually. It has been said by many that famous Atari video game "Missile Command" was established after the machine do
1951 NIMROD
Nimrod was the name of a digital electronic device of the decade of the 50s. Makers of these computer engineers are a company based in the United Kingdom under the name Ferranti, with the idea of ​​unity for 1951 Festival of Britain (and later presented in Berlin).
NIM is a numbers game in two player strategy, which is believed to be the origin of ancient China to come. NIM The rules are simple: There are a number of groups (or "work"), and each group contains a number of objects (a table of common starting points NIM is 3 stacks 3, 4 and 5, respectively items). Each player turns objects to remove posts, but all items must be removed by a single stack and removed at least one object. The player to take the last object loses the last group, but it is a variant of the game in which the players' recent victories of the last lot of objects.
NIMROD used a panel of lights as a display and is designed and manufactured with the "sole purpose of playing the game of NIM, making it the first digital computer device must be made in particular to play (a game but The principal idea and showed illustrate how to entertain digital works, instead of a computer and have fun with it.) Why not "frame video equipment" screen (a television, monitor, etc.) is not considered a real "game" by many (an electronic game, yes ... a video game, no ...). But again, it really depends on your point of view as a "game".
1,952 oxo ("Tris")
I had a digital version of "Tic - Tac -. Toe" you created for computer EDSAC (Electronic Delay Storage Automatic Calculator) It was designed by Alexander S. Douglas at the University of Cambridge, and again, it was not ready for entertainment, which is part of his thesis was on "The interaction between man and machine."
Rules are a Tic - Tac - Toe regular player against the computer (no two-player option). The input method is a button (like those old phones). The output is subjected to a CRT screen, 35x16 pixels. This game was never very popular because the EDSAC computer was available in the University of Cambridge, there was no way to install later and play elsewhere (to year, when an EDSAC emulator was made by hand, just, and since then, many other excellent games available and where ...).
1958: Tennis for Two
"Tennis for Two" was created by William Higinbotham, a physicist who works at the Brookhaven National Laboratory. This game was created as a means of entertainment, so visitors lab had something fun to do while waiting in his "thing sightseers" (... finally a video game that has been created. "Just fun" ...) The game was more or more specifically for the time: the behavior of the ball was changed by several factors such as gravity, wind speed, position and contact angle, etc. should be avoided as the net fair tennis, and more "game kit contains two" joysticks " (two controllers with a button and a button each) connected to a. analogue console and as oscilloscope screen.
"Tennis for Two" is regarded by many as the first video game ever made. But again, many others differ from this idea by saying that "it was a computer game, not a game" or "the output display was an oscilloscope, not a" part of the picture "... so is not considered a video game. "But ... you can not please everyone ...
He also said that "Tennis for Two" was the inspiration for the mega hit Atari "Pong", but that voice is always strongly denied ... for obvious reasons.
1961 Spacewar!
"Spacewar!" Video game was created by Stephen Russell, with the help of J. Martin Graetz, Peter Samson, Alan Kotok, Wayne and Dan Edwards Witanen MIT. Since 1960, MIT was "the right decision", if you want the research and development of computers. So this innovative half-dozen guys took advantage of a completely new equipment has been ordered and should be arriving shortly campus (Dec PDP-1) and started thinking about what kind of programs would actually testing equipment. When they discovered that "the CRT screen accuracy" to be installed, they immediately decided that the system "a kind of game / visual interactive" would be the demonstration software of choice for the PDP are -. 1 After a brief discussion, soon decided to fight game or something a space. Following this decision, all other ideas are quite fast: the rules of game design concepts, programming ideas, and so on.
So after about 200 man / hours of work, the first version of the game was finally ready to be tested. The game consists of two spacecraft (affectionately called by players "pencil" and "wedge") that fire missiles at each other with a star in the center of the screen (which "pulls" both spaceships because of its gravitational) forces. A series of switches for controlling each gondola (speed, rockets and "hyper") are used. Each ship has a limited number of fuel and weapons, and the option of hyperspace was a "panic button" if there is no other way out (which may or "to register or break").
The game was an instant hit among students and programmers at MIT, and soon their own modifications to the game program (like real star charts line, star / no star option, the option of the line, the time angle of choice among others). The game code has been ported to many different computer platforms (because the game requires a monitor, an album in 1960 to find the option in the system was primarily porting to new systems / cheap December of that PDP and PDP -10 11).
Spacewar! Is considered by many as the first "real" game (because this game a screen), but has also been shown that not only the true ancestor of the original arcade game, while the inspiration for many other games video consoles, and even video Games (you can say "Atari"? ...). But this is another story, arcade and game consoles have written another page in the history of video games (stay tuned for future articles on these topics).
So here are the candidates, "the first game." Who do you think is the first video game ever made? If you ask me ... I think all these games were revolutionary for its time, and should be credited as a whole beginners video game revolution. Instead of looking at what the first video game, what really matters is that they are made, period. As the creator of "Spacewar", Stephen Russell, said: "If anyone would not like something exciting or even better in the next six months, I thought 'get there first.".


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